![]() Characters voices on the Cube seem muffled and simply don’t demand the same attention as they did on DC as well. You can imagine the disappointment when the existing fan base got their hands on the new improved Skies of Arcadia Legends with streamlined gameplay and additional content, only to hear their beloved soundtrack reduced to something bordering 16 bit midi. ![]() Something had to give due to storage constraints and audio lost out. The original game was spread over two discs, which Nintendo successfully managed to not only cram the entirety of onto a single 1.5 GB game disc, but also added a wealth of new content as well. Gamers who originally played Skies on Dreamcast were disappointed to find the Gamecube version lacking in the audio department, and with good reason. The deep resonance of the music adds to the sense of adventure and tension on a level few soundtracks can lay claim to. Yutaka Minobe and Tatsuyuki Maeda’s sweeping orchestral score is one of gaming’s best. If there’s one thing the original version has going for it over the Gamecube’s Legends entry, it’s the quality of its soundtrack. Nevertheless, let’s check out some of the key differences between the two versions to help you make a well-informed decision before dropping your hard earned cash on this increasingly pricey title. Skies of Arcadia (Skies of Arcadia Legends on Gamecube) is an incredibly fun and unique RPG experience on either platform. If you’re considering giving Skies of Arcadia a go, which one do you start with? Do you want to play the original Sega Dreamcast version from 2000, or try the 2003 Nintendo Gamecube re-release? The good news is this is a no lose proposition. One of the most critically acclaimed JRPGs to not come from a studio named Square, Enix or a combination of both… This killer title from Sega continues to grow an audience of new gamers with its mix of simplicity and fun while turning a number of conventional JPRG gameplay elements on its ear.
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